The canvas is an instrument.
Microphones and sensors are placed behind the canvas. This is the board. The artist creates a work. In doing so, the microphones capture the passage of the brush on the canvas and the vibrations depending on the intensity of the creative impulse. The first sounds generated are taken by the musician then modulated and organized to transform the sequences and form a soundtrack which will serve to create a piece of music. In reciprocity, musical composition will directly influence the pictorial composition. A creative Larsen effect (feedback) is then created. We do not know who influences who. Both works are built over each other to form a unique performance.
It attempts to create a perfect harmony between the arts and the artists. One is not only a musician, since it influences directly the painter's gesture. The other is not only a painter, since it generates sounds and sequences.
Basically, the visual designer’s approach is the same as that of the sound designer.
This first captures the entire canvas optically and can thus isolate stains and paint forms as desired. Like the sound designer who modifies the sounds of friction and blow on the canvas into harmonic sounds, the visual designer transforms the color spots into as many two-dimensional or three-dimensional shapes as he projects in the space, either on a flat screen, or on structural forms (mapping), or in an immersive dome.